PROJECT DETAILS
SPYMASTERS: HEADHUNT


Spymasters: Headhunt was made as a pervasive manhunt game in which teams made up of 1 Handler and 1 Spy compete to decipher each other’s location, hunt each other down, and deliver an important briefcase for their team. This is tested to be scalable for up to 11 individuals.
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Team: 5 people
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Role: Project Manager, Editor
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Platform: In-Person
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Genre: Pervasive
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Status: Released
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Development Period: 3 weeks
PRODUCING
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Managed project workflow and team coordination, ensuring smooth communication through light Scrum techniques
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Structured brainstorming concepts into a framework, allowing easy access for continuing modifications and additions
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Coordinated meeting times, ensuring all team members had the necessary resources and a structured timeline to maintain momentum, mostly done through a deliverables text every 3 days with updates and goals
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Facilitated conflict resolution within the team, addressing ideation and creative differences and workflow challenges to maintain a positive and productive work environment
EDITING, PLAYTESTING
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Edited and refined the game document for clarity, consistency, and structure
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Conducted rigorous group playtesting to refine mechanics, balance gameplay, and enhance player engagement. Gathered and analyzed feedback to iterate on design decisions effectively

