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PROJECT DETAILS

SPYMASTERS: HEADHUNT

Screenshot 2025-02-04 at 12.11.30 AM.png
Screenshot 2025-02-04 at 12.11.30 AM.png

Spymasters: Headhunt was made as a pervasive manhunt game in which teams made up of 1 Handler and 1 Spy compete to decipher each other’s location, hunt each other down, and deliver an important briefcase for their team. This is tested to be scalable for up to 11 individuals.

  • Team: 5 people

  • Role: Project Manager, Editor

  • Platform: In-Person

  • Genre: Pervasive

  • Status: Released

  • Development Period: 3 weeks

PRODUCING

  • Managed project workflow and team coordination, ensuring smooth communication through light Scrum techniques
     

  • Structured brainstorming concepts into a framework, allowing easy access for continuing modifications and additions
     

  • Coordinated meeting times, ensuring all team members had the necessary resources and a structured timeline to maintain momentum, mostly done through a deliverables text every 3 days with updates and goals
     

  • Facilitated conflict resolution within the team, addressing ideation and creative differences and workflow challenges to maintain a positive and productive work environment

EDITING, PLAYTESTING

  • Edited and refined the game document for clarity, consistency, and structure
     

  • Conducted rigorous group playtesting to refine mechanics, balance gameplay, and enhance player engagement. Gathered and analyzed feedback to iterate on design decisions effectively

Screenshot 2025-02-04 at 12.11.30 AM.png
Screenshot 2025-02-04 at 12.11.30 AM.png
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